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Text File  |  1999-03-31  |  12.6 KB  |  402 lines

  1. // sample(id, name, scene, <location, volume, frequency, pan>);
  2. // if pan is 0, it is disabled; 0.5 even 1.0 right 0.01 left only
  3. // if only one <l,v,f,p> is set, this sample is single play, loops otherwise.
  4.  
  5. // Level 5
  6.  
  7. // Please check that sample no. start (here = 49) doesn't conflict with previous levels
  8.  
  9. sample(49,5TAP, 6,    0.010,0.6,18000,0.3,      0.021,1,17000,0.6,    0.029,1,17000,0.4, 0.045,0.7,16500,0.9,    0.050,0.6,0,0.7,      0.065,1,0,0.4,        0.072,1,0,0.6,     0.085,0.7,0,0.3); // Volt 1-2 (065-072)
  10. sample(50,5BEACON, 6,    0.030,0.5,23100,0.3,      0.044,1,22100,0.8,      0.060,0.5,20100,0.3); // Signal 44
  11. sample(52,5NICECAVE, 6,    0.072,0.7,0,0,          0.084,1,0,0,        0.096,0.7,0,0);// Bro 084
  12. sample(53,2NEON, 6,    0.084,0.6,49000,0.5,      0.096,1,46000,1.0,    0.100,0.6,47000,0.5,    0.104,0.7,44000,0.5,     0.112,1,43000,0.01,    0.120,0.7,41000,0.5    0.124,0,0,0,        0.812,0.6,60000,0.5,      0.825,0.96,58000,1.0,    0.837,0.7,56000,0.5); // Neon R 825
  13. sample(55,5ARIAL, 6,    0.121,0.7,44100,0.5,      0.130,1,44100,0.01,      0.131,0.7,46100,0.5,        0.139,0.7,42100,0.7,    0.140,1,46100,0.01,      0.141,0.7,44100,0.5,    0.149,0.7,44100,0.7,    0.151,1,43100,0.01,      0.162,0.7,42100,0.7);
  14. sample(58,5SUB2, 6,    0.135,0.6,0,0,          0.164,1,0,0,        0.582,1,0,0,    0.618,0.7,0,0,    0.620,0,0,0,    0.835,0.6,17000,0,      0.848,1,16000,0,        0.946,1,15000,0,    0.970,0.7,14000,0); // Tubesys 2 848-946
  15. sample(59,5ATMO, 6,    0.170,0.6,0,0.2,      0.194,1,0,0.8,        0.240,1,0,0.2,     0.270,0.7,0,0.8    0.280,0.6,10000,0.2,      0.308,1,10000,0.8,    0.353,1,8000,0.2, 0.380,0.7,7000,0.8); // Hall2    308-353
  16. sample(61,5EXHAUSTHPF, 6, 0.570,0.6,0,0.5,      0.586,1,0,1.0,         0.591,0.8,0,0.1,     0.596,1,0,1,    0.601,0.8,0,0.1,    0.606,1,0,1,    0.611,0.8,0,0.1,    0.616,1,0,1,    0.630,0.6,0,0.5); // Pipe C (4x) 586 596 606 616
  17. sample(62,5STPULS, 6,    0.575,0.6,0,0,          0.585,1,0,0,        0.620,1,0,0,    0.650,0.7,0,0); // Viaduct 625-628
  18. sample(63,5BENT 6,    0.633,0.7,0,0,          0.645,1,0,0,        0.690,1,0,0,     0.707,0.7,0,0);// Spline 633-647
  19. sample(64,5TUBEXHPF, 6,    0.690,0.6,0,0.2,      0.721,1,0,0.8,        0.768,1,0,0.2,     0.808,0.7,0,0.8); // Tunnel 688-721
  20. sample(65,5ELECTRIC, 6,    0.685,0.6,0,0.5,      0.696,0.9,0,0.8,      0.703,0.9,0,0.2,    0.709,0.9,0,0.8,    0.715,0.9,0,0.2,    0.725,0.6,0,0.5); // Light R L R L 697 704 710 716
  21. sample(67,5BIGVENT, 6,    0.830,0.7,0,0,          0.840,1,0,0,        0.870,0.7,0,0);// BigVent 845
  22. sample(69,5SUB, 6,    0.950,0.7,0,0,          0.980,1,0,0,        0.990,1,0,0,     0.999,0.7,0,0); // Center 982-999
  23.  
  24.  
  25. //Level 5 Tube Sys1 Vent/Red
  26.  
  27. sample(70,5BABLE, 6,    0.240,0.7,0,0,      0.250,1,0,0,    0.260,0.7,0,0,    0.265,0,0,0,    0.294,0.7,0,0,      0.297,1,0,0,    0.303,0.7,0,0,    0.308,0,0,0,    0.370,0.7,0,0,      0.379,1,0,0,    0.382,0.7,0,0); //Vent1-3    379
  28. sample(71,5NEATLOOP, 6,    0.270,0.7,0,0,      0.276,1,0,0,    0.293,1,0,0,     0.300,0.7,0,0,      0.306,1,0,0,    0.308,1,0,0,     0.315,0.7,0,0,    0.320,0,0,0,    0.347,0.7,0,0,      0.354,1,0,0,    0.362,1,0,0,     0.377,0.7,0,0); //Red     354-362
  29. //Red    383-393
  30. //Vent4    403
  31. //Red    413-420
  32. //Vent5    436
  33. //Vent6 450
  34. //Vent7    460
  35. //Vent8 471
  36. //Vent9 478
  37. //Red    481-485
  38. //Vent10    503
  39. //Red    507-520
  40. //Vent11     525
  41. //Red 528-537
  42. //Red 546-554
  43. //Vent12 554
  44. //Vent13 575
  45. //Red 578 - 582
  46.  
  47. // NOTE : 2 different sounds; 5BABLE & 5NEATLOOP has to be put in the tubesystems when you pass the vents and lamps (red)
  48. //         - sorry I will finish this L8R
  49.  
  50.  
  51. state(screen_add|light_diffuse|particle_system, flabgr, 0);
  52. psystem(flabgr, 1, 8);
  53.  
  54. fog( 5,250,30,70,90 );
  55.  
  56. state(screen_replace|fog_screen|light_diffuse, beam, 0);
  57. mesh(beam__brigde);
  58. mesh(beam__gridexit);
  59. mesh(beam__lamp1);
  60. mesh(beam__lamp2);
  61. mesh(beam__lamp3);
  62. mesh(beam__lbrigde1);
  63. mesh(beam__lbrigde2);
  64. mesh(beam__lbrigde3);
  65. mesh(beam__lightman1);
  66. mesh(beam__lightman2);
  67. mesh(beam__lightpole1);
  68. mesh(beam__lightpole2);
  69. mesh(beam__lightpole3);
  70. mesh(beam__lightpole4);
  71. mesh(beam__stoplight);
  72. mesh(beam__towerin03);
  73. mesh(beam__towerin2);
  74. state(screen_replace, bigsky1, 0);
  75. mesh(bigsky1__sky+$);
  76. state(screen_replace, bigsky2, 0);
  77. mesh(bigsky2__sky+$);
  78. state(screen_replace, bigsky3, 0);
  79. mesh(bigsky3__sky+$);
  80. state(screen_replace, bigsky4, 0);
  81. mesh(bigsky4__sky+$);
  82. state(screen_replace|fog_screen|light_diffuse, bound, 0);
  83. mesh(bound__bounc);
  84. mesh(bound__bound);
  85. state(screen_replace|fog_screen|light_diffuse, britex, 0);
  86. mesh(britex__brigde);
  87. mesh(britex__damend);
  88. mesh(britex__entran2);
  89. mesh(britex__in);
  90. state(screen_replace|fog_screen|light_diffuse, chess, 0);
  91. mesh(chess__road);
  92. state(screen_replace|fog_screen|light_diffuse, cloud, 0);
  93. mesh(cloud__church);
  94. mesh(cloud__church2);
  95. state(screen_replace|fog_screen|light_diffuse, conc, 0);
  96. mesh(conc__enter);
  97. mesh(conc__entran2);
  98. mesh(conc__snake);
  99. state(screen_replace|fog_screen|light_diffuse, const, 0);
  100. mesh(const__damend);
  101. mesh(const__dhill1);
  102. mesh(const__entran2);
  103. mesh(const__lightpole1);
  104. mesh(const__lightpole2);
  105. mesh(const__lightpole3);
  106. mesh(const__lightpole4);
  107. mesh(const__spike);
  108. state(screen_replace|fog_screen|light_diffuse, coside, 0);
  109. mesh(coside__brigde);
  110. mesh(coside__entran2);
  111. mesh(coside__transform);
  112. state(screen_replace|fog_screen|light_diffuse, damout, 0);
  113. mesh(damout__damall);
  114. mesh(damout__damend);
  115. mesh(damout__entran2);
  116. mesh(damout__fakewall);
  117. mesh(damout__fish1);
  118. mesh(damout__fish2);
  119. mesh(damout__fish3);
  120. mesh(damout__road);
  121. mesh(damout__roadside);
  122. mesh(damout__snake);
  123. mesh(damout__spike);
  124. state(screen_replace|fog_screen|light_diffuse, damsr, 0);
  125. mesh(damsr__damall);
  126. mesh(damsr__damend);
  127. mesh(damsr__damend);
  128. mesh(damsr__entran2);
  129. mesh(damsr__spike);
  130. state(screen_replace|fog_screen|light_diffuse, damtoro, 0);
  131. mesh(damtoro__fish1);
  132. mesh(damtoro__fish2);
  133. mesh(damtoro__fish3);
  134. mesh(damtoro__gridexit);
  135. state(screen_replace|fog_screen|light_diffuse, default, 0);
  136. mesh(default__snake);
  137. state(screen_replace|fog_screen|light_diffuse, droof, 0);
  138. mesh(droof__damall);
  139. mesh(droof__damtow1);
  140. mesh(droof__damtow2);
  141. mesh(droof__default);
  142. mesh(droof__fish1);
  143. mesh(droof__fish2);
  144. mesh(droof__fish3);
  145. state(screen_replace|fog_screen|light_diffuse, hamap, 0);
  146. mesh(hamap__brigde);
  147. mesh(hamap__dhill1);
  148. mesh(hamap__entran2);
  149. mesh(hamap__in);
  150. mesh(hamap__snake);
  151. state(screen_replace|fog_screen|light_diffuse, head2, 0);
  152. mesh(head2__damall);
  153. mesh(head2__dhill1);
  154. mesh(head2__enter);
  155. mesh(head2__entran2);
  156. mesh(head2__gridexit);
  157. mesh(head2__lamp1);
  158. mesh(head2__lamp2);
  159. mesh(head2__lamp3);
  160. mesh(head2__spike);
  161. mesh(head2__stoplight);
  162. mesh(head2__towerin03);
  163. mesh(head2__towerin2);
  164. mesh(head2__transform);
  165. mesh(head2__volt);
  166. state(screen_replace|fog_screen|light_diffuse, lamp2, 0);
  167. mesh(lamp2__damend);
  168. mesh(lamp2__spike);
  169. state(screen_replace|fog_screen|light_diffuse, lamp3, 0);
  170. mesh(lamp3__lightman1);
  171. mesh(lamp3__lightman2);
  172. state(screen_replace|fog_screen|light_diffuse, lamp, 0);
  173. mesh(lamp__damend);
  174. mesh(lamp__lbrigde1);
  175. mesh(lamp__lbrigde2);
  176. mesh(lamp__lbrigde3);
  177. mesh(lamp__lightpole1);
  178. mesh(lamp__lightpole2);
  179. mesh(lamp__lightpole3);
  180. mesh(lamp__lightpole4);
  181. mesh(lamp__towerin03);
  182. mesh(lamp__towerin2);
  183. state(screen_replace|fog_screen|light_diffuse, line, 0);
  184. mesh(line__road);
  185. state(screen_replace|fog_screen|light_diffuse, lpole, 0);
  186. mesh(lpole__billboa04);
  187. mesh(lpole__billboa1);
  188. mesh(lpole__billboa2);
  189. mesh(lpole__billboa3);
  190. mesh(lpole__lamp1);
  191. mesh(lpole__lamp2);
  192. mesh(lpole__lamp3);
  193. state(screen_replace|fog_screen|light_diffuse, mill, 0);
  194. mesh(mill__damend);
  195. mesh(mill__in);
  196. mesh(mill__towerin03);
  197. mesh(mill__towerin2);
  198. state(screen_replace|fog_screen|light_diffuse, mount, 0);
  199. mesh(mount__grnd$);
  200. state(screen_replace|fog_screen|light_diffuse, pipex, 0);
  201. mesh(pipex__damend);
  202. mesh(pipex__dhill1);
  203. mesh(pipex__enter);
  204. mesh(pipex__fish1);
  205. mesh(pipex__fish2);
  206. mesh(pipex__fish3);
  207. mesh(pipex__spike);
  208. mesh(pipex__voltpipe1);
  209. mesh(pipex__voltpipe2);
  210. state(screen_replace|fog_screen|light_diffuse, probe, 0);
  211. mesh(probe__damend);
  212. mesh(probe__in);
  213. state(screen_replace|fog_screen|light_diffuse, road, 0);
  214. mesh(road__road);
  215. state(screen_replace|fog_screen|light_diffuse, sign, 0);
  216. mesh(sign__billboa04);
  217. mesh(sign__billboa1);
  218. mesh(sign__billboa2);
  219. mesh(sign__billboa3);
  220. state(screen_replace, skytop2, 0);
  221. mesh(skytop2__stop+);
  222. state(screen_replace|fog_screen|light_diffuse, space, 0);
  223. mesh(space__damall);
  224. mesh(space__grid2);
  225. mesh(space__head);
  226. mesh(space__lightman3);
  227. mesh(space__lightman4);
  228. mesh(space__polygrid1);
  229. mesh(space__pump2);
  230. mesh(space__roadgrid2);
  231. mesh(space__roadside);
  232. mesh(space__rota);
  233. mesh(space__tjov);
  234. mesh(space__volttop);
  235. mesh(space__wire1);
  236. mesh(space__wire2);
  237. mesh(space__wire3);
  238. mesh(space__xtunout);
  239. state(screen_replace|fog_screen|light_diffuse, spacey, 0);
  240. mesh(spacey__dhill1);
  241. mesh(spacey__enter);
  242. mesh(spacey__gridexit);
  243. mesh(spacey__towerin03);
  244. mesh(spacey__towerin2);
  245. mesh(spacey__transform);
  246. mesh(spacey__volt);
  247. mesh(spacey__voltinner);
  248. mesh(spacey__voltpipe1);
  249. mesh(spacey__voltpipe2);
  250. mesh(spacey__volturoad);
  251. state(screen_replace|fog_screen|light_diffuse, stone, 0);
  252. mesh(stone__megadrive);
  253. mesh(stone__ruinhig2);
  254. mesh(stone__spike);
  255. state(screen_replace|fog_screen|light_diffuse, stripes, 0);
  256. mesh(stripes__brigde);
  257. mesh(stripes__dhill1);
  258. mesh(stripes__dhill1);
  259. mesh(stripes__enter);
  260. mesh(stripes__in);
  261. mesh(stripes__lightpof1);
  262. mesh(stripes__lightpof2);
  263. mesh(stripes__lightpof3);
  264. mesh(stripes__lightpof4);
  265. mesh(stripes__powercro1);
  266. mesh(stripes__powercro2);
  267. mesh(stripes__powercro3);
  268. mesh(stripes__powercro4);
  269. mesh(stripes__powercro5);
  270. mesh(stripes__powercro6);
  271. mesh(stripes__powercro7);
  272. mesh(stripes__roadcurve);
  273. mesh(stripes__snake);
  274. mesh(stripes__spikewire1);
  275. mesh(stripes__spikewire2);
  276. mesh(stripes__spikewire3);
  277. mesh(stripes__spikewire4);
  278. mesh(stripes__towerin03);
  279. mesh(stripes__towerin2);
  280. state(screen_replace|fog_screen|light_diffuse, stripipe, 0);
  281. mesh(stripipe__volturoad);
  282. state(screen_replace|fog_screen|light_diffuse, tekwall, 0);
  283. mesh(tekwall__2xtun1$);
  284. mesh(tekwall__2xtun2$);
  285. mesh(tekwall__2xtun3$);
  286. mesh(tekwall__2xtun4$);
  287. mesh(tekwall__2xtun5$);
  288. mesh(tekwall__2xtun6$);
  289. mesh(tekwall__2xtun7$);
  290. mesh(tekwall__2xtun8$);
  291. mesh(tekwall__brigde);
  292. mesh(tekwall__grid1);
  293. mesh(tekwall__grid3);
  294. mesh(tekwall__polygrid2);
  295. mesh(tekwall__roadgrid1);
  296. mesh(tekwall__roadgrid3);
  297. mesh(tekwall__towerin03);
  298. mesh(tekwall__towerin2);
  299. mesh(tekwall__voltinner);
  300. mesh(tekwall__xtun1);
  301. mesh(tekwall__xtun2);
  302. state(screen_replace|fog_screen|light_diffuse, tunout, 0);
  303. mesh(tunout__tun10$);
  304. mesh(tunout__tun11$);
  305. mesh(tunout__tun12$);
  306. mesh(tunout__tun14$);
  307. mesh(tunout__tun15$);
  308. mesh(tunout__tun16$);
  309. mesh(tunout__tun17$);
  310. mesh(tunout__tun3$);
  311. mesh(tunout__tun4$);
  312. mesh(tunout__tun5$);
  313. mesh(tunout__tun6$);
  314. mesh(tunout__tun7$);
  315. mesh(tunout__tun8$);
  316. mesh(tunout__tun9$);
  317. mesh(tunout__tunc1$);
  318. mesh(tunout__tunc2$);
  319. mesh(tunout__tunc4$);
  320. mesh(tunout__tunc5$);
  321. mesh(tunout__tunc6$);
  322. mesh(tunout__tunc7$);
  323. mesh(tunout__tunc8$);
  324. state(screen_replace|fog_screen|light_diffuse, tuntex11, 0);
  325. mesh(tuntex11__tunnel01);
  326. mesh(tuntex11__tunnel02);
  327. mesh(tuntex11__tunnel03);
  328. mesh(tuntex11__tunnel04);
  329. state(screen_replace|fog_screen|light_diffuse, tuntex1, 0);
  330. mesh(tuntex1__tun10$);
  331. mesh(tuntex1__tun11$);
  332. mesh(tuntex1__tun12$);
  333. mesh(tuntex1__tun14$);
  334. mesh(tuntex1__tun15$);
  335. mesh(tuntex1__tun16$);
  336. mesh(tuntex1__tun17$);
  337. mesh(tuntex1__tun3$);
  338. mesh(tuntex1__tun4$);
  339. mesh(tuntex1__tun5$);
  340. mesh(tuntex1__tun6$);
  341. mesh(tuntex1__tun7$);
  342. mesh(tuntex1__tun8$);
  343. mesh(tuntex1__tun9$);
  344. mesh(tuntex1__tunc1$);
  345. mesh(tuntex1__tunc2$);
  346. mesh(tuntex1__tunc4$);
  347. mesh(tuntex1__tunc5$);
  348. mesh(tuntex1__tunc6$);
  349. mesh(tuntex1__tunc7$);
  350. mesh(tuntex1__tunc8$);
  351. state(screen_replace|fog_screen|light_diffuse, tuntex2, 0);
  352. mesh(tuntex2__tun10$);
  353. mesh(tuntex2__tun11$);
  354. mesh(tuntex2__tun12$);
  355. mesh(tuntex2__tun14$);
  356. mesh(tuntex2__tun15$);
  357. mesh(tuntex2__tun16$);
  358. mesh(tuntex2__tun17$);
  359. mesh(tuntex2__tun3$);
  360. mesh(tuntex2__tun4$);
  361. mesh(tuntex2__tun5$);
  362. mesh(tuntex2__tun6$);
  363. mesh(tuntex2__tun7$);
  364. mesh(tuntex2__tun8$);
  365. mesh(tuntex2__tun9$);
  366. mesh(tuntex2__tunc1$);
  367. mesh(tuntex2__tunc2$);
  368. mesh(tuntex2__tunc4$);
  369. mesh(tuntex2__tunc5$);
  370. mesh(tuntex2__tunc6$);
  371. mesh(tuntex2__tunc7$);
  372. mesh(tuntex2__tunc8$);
  373. state(screen_replace|fog_screen|light_diffuse, tunwb, 0);
  374. mesh(tunwb__dhill1);
  375. mesh(tunwb__tun10$);
  376. mesh(tunwb__tun11$);
  377. mesh(tunwb__tun12$);
  378. mesh(tunwb__tun14$);
  379. mesh(tunwb__tun15$);
  380. mesh(tunwb__tun16$);
  381. mesh(tunwb__tun17$);
  382. mesh(tunwb__tun3$);
  383. mesh(tunwb__tun4$);
  384. mesh(tunwb__tun5$);
  385. mesh(tunwb__tun6$);
  386. mesh(tunwb__tun7$);
  387. mesh(tunwb__tun8$);
  388. mesh(tunwb__tun9$);
  389. mesh(tunwb__tunc1$);
  390. mesh(tunwb__tunc5$);
  391. mesh(tunwb__tunc6$);
  392. mesh(tunwb__tunc7$);
  393. mesh(tunwb__tunc8$);
  394. state(screen_replace|fog_screen|light_diffuse, tuwall, 0);
  395. mesh(tuwall__enter);
  396. mesh(tuwall__fish1);
  397. mesh(tuwall__fish2);
  398. mesh(tuwall__fish3);
  399. state(screen_replace|fog_screen|light_diffuse, water, 0);
  400. mesh(water__watera$);
  401. mesh(water__waterb$);
  402.